The loop I use
- Look at the bubble in the cannon and the one queued beside it.
- Drag to aim. A dotted path shows the bounce when the version draws one.
- Release to fire. The bubble sticks to the cluster it hits.
- If three or more of that color touch, they pop.
- Anything that lost its connection to the ceiling falls.
- If the cluster reaches the bottom, the run ends.
The publisher's home page describes a classic field of 9 rows and 153 bubbles, with the biggest points coming from a large connected group, falling bubbles scored at 10 times, and a cleared board doubling the score. A French site I checked scores each fallen bubble at 100. I am not mixing those into one official table.
What I saw while checking
On 23 October 2026 I opened Levels and used the mouse from the bottom cannon. The Mr.Animate video from 12 March 2020 shows the same idea on an older free build: aim, match, and lose if the stack lands on you. Watch it from the button below if you want the motion, then come back to the version note so you do not copy a miss rule from the wrong year.
Game video
Questions people ask
How many bubbles do I need to match?
Three or more of the same color that touch. Bubbles that were only hanging from that group fall.
What happens when I miss?
The bubbleshooter.com classic description uses five silver pass bubbles, then drops one or two rows. shooter-bubble.com says a new row every six shots. Read the rule for the build you opened.
Sources checked 2026-10-23
- bubbleshooter.com home — accessed 2026-10-23
- Ilyon guide to the original — accessed 2026-10-23
- bubbleshooter.net classic — accessed 2026-10-23
- shooter-bubble.com rules notes — accessed 2026-10-23
- YouTube: Mr.Animate rules video — accessed 2026-10-23
Checked on 2026-10-23. Ratings, install bands, and file sizes are store snapshots, not live counters.